Post #8 Creating an Educational Makerspace


Makerspaces are making an appearance across classrooms and libraries alike. As “Making is an inquiry-driven social activity that allows students to develop the very same skills, dispositions, responsibilities, and strategies touted in the AASL’s 21st Century Standards” (Canino-Fluit, 2014, p. 2) they are a perfect addition to any library.

A complement to the STEAM movement, makerspaces allow the habits of mind of the 4 C’s (Critical thinking, Communication, Collaboration, and Creativity) to flourish in a model that fosters “the values of agency, authenticity, and audience” (Angevine and Weisgrau, 2015). Succinctly put by Laura Fleming in her blog, Worlds of Learning, “PBL is the Pedagogy. Makerspaces are the Learning Environment.”


Although the term “Makerspace” is not a common one in the secondary education classroom, project-based and problem-based learning definitely ring a bell. What often stymies the creation of these environments is a simple lack of know-how. Serendipitously, the blog of John Spencer offers a multitude of assistance. Spencer is a former middle school teacher who now teaches at the university level. A creative himself, he creates amazing video prompts and all manner of inspiration through his Youtube channel. On his homepage is the statement: “I believe that all students deserve access to student-centered learning. This is why I share tools, ideas, and resources to help you on the PBL and design thinking journey.” Because of his specific passions, he has a wealth of knowledge in the makerspace arena.

Although Spencer writes for the classroom teacher, the advice in his post,  “The Seven Myths Keeping Teachers from Designing Makerspaces” is also apropos of libraries. Spencer’s advice is grounded in his own vision and experience in the classroom. He is an early adopter, a sage guide, and a scholar (he recently received his PhD) who can be trusted. Without too much elaboration, the seven myths that hinder the creation of makerspaces are as follows:

1.   It’s about STEM or STEAM (Although makerspaces can be components of these, they demand a wider net, as they are flexible for any situation).
2.   It has to be high-tech (Spoiler alert: cardboard is just as important as a 3D printer).
3.   It has to be expensive (Nope. Inexpensive materials net just as much creativity as expensive ones).
4.   It’s completely unstructured. (Makerspaces offer much more flexibility for constraint than people give them credit for).
5.   It’s fluff (Maker-mindsets demand a high level of creativity and critical thinking).
6.   The space doesn’t matter (Yes, it does, in that the space is the place where students wonder, create, and problem-solve. Spencer admits makerspaces can be in classrooms, libraries, or on a mobile cart, but by definition, the verbiage creates the space to wonder, think, and learn).
7.   You have to be an expert in each maker-related endeavor. (Part of the maker mindset is that students are learning new and different things—and some of that isn’t teacher/librarian directed).

As a final note, Spencer’s recent book, Vintage Innovation, is a handy resource for anyone interested in problem-based learning or design thinking. Here is a video all about this idea, which is inherently related to the maker-mindset and makerspaces:


Below are additional ways to follow John Spencer’s work:

Twitter: @spencerideas

Resources

Angevine, C., & Weisgrau, J. (2015). Situating makerspaces in schools. Retrieved from https://hybridpedagogy.org/situating-makerspaces-in-schools/

Canino - Fluit, A. A. (2014). School Library Makerspaces. Teacher Librarian, 41(5), 21-27.

Fleming, L. (2019, May 2). Makerspaces & PBL…perfect together [Blog post]. Retrieved from https://worlds-of-learning.com/2019/05/02/makerspaces-pbl-perfect-together/


Spencer, J. (2018, July 15). The seven myths keeping teachers from designing makerspaces. [Blog post]. Retrieved from http://www.spencerauthor.com/makerspace-myths/

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